Friday, July 13, 2012

Review of MAG - Massive Action Game Beta



is the year 2025.Optimizam 2010s and harmony to completely eradicate 2020.Globalna crisis loomed. Food shortages sparked riots, currencies fell, reduced fuel reserves, and oil-producing nations began a meal what is left. It is a dark future. Government allocated funds for humanitarian efforts and overseas security and intelligence services, which eventually found its way into the coffers of a small group of private military companies (PMCs). These three private armies (Valor, Raven, and Šver), and then began to recruit aggressively. Soldiers without a country, entrepreneurs are fighting wars that never happened. It is the nature of the shadow of war.

And I've been playing the Beta (which can be too much for pre-ordering the game, limited supplies). I have mixed feelings, of which stem essentially from the negative initial intense frustration. But overall ... All I can say is WOW.

MAG is a great action igra.Bojišta are just huge, and so is the number of players in each game. Think Battlefield 1942, but very, very next gen. After a few days of playing in the beta, let me explain what really stuck out.

Adjustment: You can really customize your look. Depending on which faction you play for (by the way, do not think you can change if you change your character ... So starting from square one), you must select a face and voice, armor, helmets, and papers. Outside of battle you can set your "load outs." You can have more than three of them. When in battle, after death, while waiting to spawn again, you can select a different loadout to spawn with. Different loadouts just have different approaches, such as an assault rifle loadout has the + frag grenades, while others have a sniper May the + Smoke grenades. You can set it to whatever you want, really.

Progress: As I got the EXP games with sniper rifle, I got 3 xp per hit, and 5 XP per kill. From a great distance with a sniper rifle, you will need to consider moving target much if you hit your head. Fire about 3-4 head lengths in front of the head in the direction he was running. These images are absurdly inadequate. After each round, your experience was and ranked. You have the least experience points that fills up, and when full, obtain the level and skill point. Skill points can be spent on large skill tree, ranging from just about every upgrade you can think of. Some examples of things that I've seen on here are steadier sniper target, the less time spent sprinting, reloads faster on all kinds of weapons (starting Reload time from the get go considerably long time, in my opinion), and more. There is a built in clan system.

Massive Action: So, what is the actual gameplay like? Well, since the map is so huge that it has a unique feeling during spawning. You can choose your spawn point while waiting to spawn, and there is a nice choice in this. Allow me to withdraw for a moment to explain. Suppose that the map has two objective points A and B. Your team will start with 4 teams, 8 men on each team (32 total). Alpha, Bravo, Charlie and Delta. Alpha and Bravo teams will have spawn points, or around the objective point, and Charlie and Delta will have about spawn point B. Once you really get into the swing of things, you can choose to spawn in the vicinity of point A or B, depending on the Once you feel u need an objective point of A and B were captured, a new target even further to the place opened - C. Since C is almost in the center of this humongous maps you will get a new option spawning, down through the air parachute. It was very cool to say the least. Once dead, usually waits about 15 seconds to respawn, and at this point you can easily change loadouts (weapons and equipment) for your presets and change the spawn points.

Feels pretty good. In the midst of the action, I feel I relate more to the game Call of Duty Halo strani.Dobro side of the set shot is usually your best bet is absolute, and the game is aimed at the mechanism, by holding L1 to look down the barrel of the gun for better accuracy, Although leg movement and a movement view is drastically slowed. Pressing the left stick (L3) is a sprint, and the right stick (R3) is a crowd. I can say that in three days to play it, I May have melee'd about two times. They may have something to do with a sniper game very much. I took the class, because the sniper level just so damn big that it is very easy to find an unsuspecting enemy who does not foresee a sniper looking down on them so far. The second place or 3 of 32 teams in kill-death ratio is. Take that as you will.

We'll have to wait and see what this game is like in its final form when the PS3 comes out in January. I wish I could straighten more, but unfortunately, it's just a beta. This game is definitely up there alley FPS player, and maybe even be unusually attractive to those who do not play FPS too often, simply because it is up to the robust system. You will have much to show for their efforts and at the end of each game you want to go back and browse through all the new options available to you. Finally, you can level up to different levels in the water head, which will enrich the players around him with things like faster movement speed, faster health regen, and all that. I'm looking forward to this game myself, and I'll buy it when you go out. It really feels revolutionary. It might deserve a genre named MMOFPS - but we'll see - there are lots of great games coming out in Q1 2010

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