Sunday, July 8, 2012

Starcraft 2 Zergling Guide



Zerglings are Zerg infantry units. They are very small, very fast, melee attack, and spawned in pairs. Zerg players should always have Zerglings in the field, just like the Protoss should always have the Zealots, and Terran, Marines.

Zerglings best used to surround your opponents army. For micro them effectively they move your opponents army, then attack, and not just an attack on the head. Massing to Zerglings and controlling them this time will really hurt your opponents army, especially if you are facing right types of units.

Zerglings do best against a strong ground attack units that the recording. These units are the authors, the murderers, stalkers and immortals. If you go to Mass Zerglings and you should always take advantage of their upgrade.

Metabolic Boost - This is their speed upgrade that can be faster than any unit in the game. This makes them very useful, because not only will they be able to get the suspension units more quickly they can also drive past your opponents army and harass their workers. Also be sure to send a few Zerglings scout occasionally. Spread creep highway as they are even faster on their turf.

adrenal glands - This is a late game upgrade because you will need a hive, but if you are faced with difficult ground troops along with the immortals or the authors it is great to get upgrade . It increases your attack speed by 20 percent.

Some combos are powerful units with cockroaches Zerglings against Protoss army mainly stalkers and immortals. They also do well against units like the Terran siege tanks and marines. It is necessary to practice effective micro, but you should do fine.

Zerglings with Mutalisks can do and because you can easily harass your opponents mineral line. Keep harassing them until they play defense, and what happens when the minerals to expand into new lines and work units that will do good against their army.

If you are serious then Zerglings should always get Banelings nest, especially if you are looking at mostly marines, Zerglings or Zealots. Banelings have a large splash damage that can ruin a day Terran players, if they decided to mass marines without support. Here is the unit counters.

against the best

  • Zerg - Queens
  • Protoss - stalkers, immortals
  • Terran - murderers and authors, Siege tanks when mobile)

Not bad against the

  • Zerg - Hydralisks
  • Protoss - watchmen
  • Terran - Marines, Ghosts

Worst Enemies

  • Zerg - Mutalisks and brood lords, Banelings and cockroaches and Ultralisks
  • Protoss - Zealot, Dark Templar, transport, registration, invalid rays, Archons and Colossus
  • Terran - Banshees and Battlecruisers and reapers Hellions

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