Tuesday, February 7, 2012

Starcraft 2 Strategies - Protoss General Build Order


Are you looking Protoss build a line that does not require a photographic memory or the memory of hours used in the actual game? Well you've come to the right place for it. This Protoss build in general is meant to get you started in the right direction in the first few minutes of the game. After that, your strategy should define your favorite tech tree or as an opponent to face. If you know your opponent try to use their knowledge of their habits against them, or if you can not react to what they are doing after you scout them or force them to respond to you. As I said before the Protoss general build order is certainly not one that promises to lead you to victory every time.

General Protoss Build Order:

* 9 pole
* 13 door
* 14 Gas
* 15 pylon
* 16 Cyber
* 17 gas

Points to remember about General Protoss Build Order:

* Send a probe which is building the first pillar is to scout must know what your enemy is

* Do not stop the construction of probes

* Never turn something up if you can help (to take the minerals to be used for other things)

* If you have minerals in the bank consider building more units or expand their production facilities

* Chrono boost their rehearsals, so you can get more faster

Now that you've established a solid foundation you can decide what technology you want to expand in. I recommend finding a tree that you like or that works for your situation and stick to it. Remember the jack of all trades master of none. From this point you can make a rush the door, go for the immortals, or saved to expand the building of the defensive unit and save for the new Nexus.

There are many strategies to choose from when you play as Protoss. I gave you the Protoss build a general order that you can use to expand into any other strategy that you think would fit the situation.

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